3D Modeling
Game Character Rig
Studio Anker needed a production-ready game character with full facial animation capabilities for a client's interactive brand experience.

The Challenge
Studio Anker needed a production-ready game character with full facial animation capabilities for a client's interactive brand experience.
The Solution
- 1
Modeled a stylized character with topology optimized for real-time deformation.
- 2
Built a full skeletal rig with 85 bones and IK/FK switching.
- 3
Created 40+ facial blendshapes for expressive lip-sync and emotion.
- 4
Delivered in multiple formats (FBX, GLTF) withLOD variants.
Results
40+
Blendshapes
Facial expressions for full emotion range.
12K
Polygon Count
Optimized for real-time rendering.
Yes
Animation Ready
Production-ready on delivery.
3
LOD Levels
Distance-based quality tiers.
Gallery

Character front view

Character in environment
Tech Stack
Rare to find devs who understand design this deeply. The 3D work elevated our client presentations entirely.
Priya Sharma
Creative Director, Studio Anker
Next Project
Web Development